FAQ's

This guide is specifically for FZA promoted events. The location of the specific events may have additional rules for their facility – which will be posted on this site as well. FZA rules are subject to change. If rules do change, those changes will be updated on this site – or announced at the event.

The Basics

Welcome to the rush…the sport of motocross & quad racing! The following information will help you to get started in these exciting sports. First and foremost – focus on the fun of the sport! Your skill will improve with time, practice and race experience… don’t stress – again – focus on the fun of it!

Risks of This Sport

Reality check: motocross sports are dangerous. There is a high-risk of serious injury. Riders should not participate in events or ride unless they have adequate medical insurance. It’s usually not “if”, but “when” an accident will happen. Riders; and parents or guardians of minor riders, are solely responsible for insurance.

Ride at your own risk!
FZA will not be held responsible or liable for any injury.
FZA will not be held responsible or liable for any damage to your ATV.

NECESSARY INFORMATION

Required Safety Gear - Dress for the crash – not for the ride:


-Chest protector, DOT/Snell approved helmet, goggles (anti-fog strongly suggested), long-sleeved jersey, Long pants (NO Riding Shorts no exceptions)
-It is strongly advised that you invest in a Leatt type neck brace for your safety.

Suggested Safety Gear - The more safety gear, the better!


-Off-road riding boots, riding pants, gloves, knee pads, and elbow pads.

Required equipment for your Quad:

-Less than 99 decibel noise level reading
-Kill switch (we test, don't try to sneak one by... I know all the tricks)
-Nerf bars
-Both Bikes and Quads require number plates.
-Quads must have a front and rear number plate
-A minimum of 6" numbers on the plate.
-It is suggested adding numbers on the front and rear fenders.
-Numbers need to be visible for accurate scoring
-It is suggested to choose a two or three digit number
-If you number is the same as another racer in the same class, you will be asked to add an extra small letter; such as an “x”

Class Structure

PRO CLASS: Expert Riders able to maintain their lines and are able to do all jumps.

PRO/AM: This class getting ready for pro can ride A class as well or some of the fun class’s such as utility or team.

A CLASS: You have raced successfully for a couple of seasons, can pick and follow lines, don’t crash very often and are developing a smooth and professional style of riding. Jumps just about everything smoothly and successfully.

B CLASS: Your doing most of the jumps smoothly, have raced mx or X-country and have raced C class for at least one season.

C CLASS: Your doing some of the jumps and are able to race MX or Xcountry. C riders are first year racers normally.

D CLASS (Newbie Class): This is for new riders who never raced MX or XCountry. They will have their own moto. They will be classed by rider ability. D Riders can do a few jumps but rolls most of them. D Riders may feel uneasy or a little intimidated, and unsure on their racing abilities.
(Please Note: D riders can race D Class twice before moving to C Class. Consult FZA Staff for exceptions.)

D Class Requirements:

Nerf bars are not required
Kill switches required
Boots required
Helmet required
Goggles required
Long sleeve required
Full Length pants required

Helpful preparation tips and rules:

What to bring for practices and races
Helmet - DOT/Snell approved, chest protector, knee and elbow pads
Riding pants, long-sleeved jersey, gloves and boots, anti-fog goggles
First-aid kit
Snacks, water or sport drinks - low sugar (sugar may cause "arm pump" cramps)
Tools, air pump, extra spark plugs, plug wrench, extra air and oil filters,
Oil, WD40, carb cleaner, gas can, duct-electrical tape, zip-ties, and shop rags
Be prepared. Verify the practice and races times – and arrive early.

Pitting during MX races
If you have to pit for example leaving the track for minor repairs, you must leave slowly and not be a danger to anyone. You must return to the track at the same place you exited and re-enter the track not to impede other racers on the track. You may not re-enter the track after the last rider has crossed the finish line.

Where, When, and How

Registration Sign-up:
Riders are required to sign-in for practice sessions and again on race day.
Sign up for the appropriate class for the appropriate skill level.
Do not hesitate to ask any questions re: classes, rules, schedules, procedures and pit location.
You will receive a rider information form and a release form to sign.
You will pay for your practice on the day of practice – and pay for your race on the day of the race.
If you are not racing, a spectator fee will be charged for each extra person.
Fill out and sign each form for each of your minor riders – as well as for yourself – if you are racing.

Riders under 18 years of age must be accompanied and registered by a parent/guardian or another adult with a signed authorizing permission statement.

Preperation in your pits
Locate your pit space – unload and set up your area
Check all fluids and gas up your bike
Walk the track – familiarize yourself with the location of the size of jumps, whoops and layout of the track.
The practice order should be board-posted on the line or near sign-ups.
It is your responsibility to pay attention to when your class is up.
Remember – the practice is not the race – use this time to learn the track.

Race Day

Verify the practice times available prior to the race day start time.
The race order will be posted
There will be a rider’s meeting announced – and held prior to the races starting.
The race official will reiterate some rules and specify any changes and answer any questions or concerns.
Reminder: It is the rider’s responsibility to be staged early to be ready for the race.
They will rarely notify you – and rarely delay the heats. Heats go very quickly.